HQ (the ship)
Pipori Prime (alien nature planet)
Veldra-9 (wasteland city)
P.R.O.S.
In development- Full title
- Planetary Resource Operations Systems
- Genre
- 4-player co-op extraction shooter
- Engine
- Unreal Engine 5 · Blueprints
- Team
- 10 people (Team 10): 4 designers, 3 programmers, 3 artists
- Duration
- 7 weeks (GP3, FG25)
- Network
- Listen server · Steam networking
- Tools
- Perforce · Trello
- My role
- Game, Level & Tech Level Designer
A PS1-styled 4-player co-op extraction shooter built in Unreal Engine 5. I owned level design across all three maps (HQ, Pipori Prime, Veldra-9) from sketch to final, prototyped core systems in Blueprints, and shipped three concrete playtest-driven fixes along the way.
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